feat: initialize the wails project

This commit is contained in:
2023-08-25 20:33:11 +00:00
parent 18df5de5a3
commit 7ac2d71b4d
19 changed files with 610 additions and 2 deletions

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build
node_modules
frontend/.vscode
frontend/dist
frontend/wailsjs
frontend/package-lock.json
frontend/package.json.md5
*.exe

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# modelRepository # DMXConnect
Dépôt de modèle. ## Introduction
Ce logiciel permet d'animer l'atmoshpère des soirées en permettant de piloter de manière manuelle et automatique des d'appareils DMX.
DMXConnect vous accompagne de la création de vos appareils DMX dans une bibliothèque jusqu'à leur pilotage automatique avec une intégration Spotify, en passant par la configuration de votre scène et de votre matériel.
REMARQUE : il n'est pas un logiciel de mixage audio.
## Fonctionnalités
Ce logiciel dispose des 3 grandes fonctionnalités suivantes :
- Paramétrage universel des appareils DMX : propose d'enregistrer ses appareils DMX dans une bibliothèque. L'utilisateur crée depuis l'interface les modes de canaux, les différents canaux de son matériel, et leur assigne des valeurs et des noms. Cette configuration est sauvegardée automatiquement.
- Configuration d'une scène : placement des appareils DMX depuis la bibliothèque sur une scène, choix du mode de canal des appareils et attribution d'une fonction personnalisée par l'utilisateur (permet de grouper les appareils suivant une caractéristique (basses, aigus, etc.) qui peut être reprise lors du pilotage d'une atmoshpère).
- Pilotage d'une atmosphère : permet de piloter les appareils DMX de la scène individuellement ou en groupe selon leur fonction (basses, aigus, etc.). Possibilité de réaliser des séquences d'animation pour représenter des atmosphères personnalisées (feu, hélicoptère, etc.).
Lancement des séquences grâce aux touches du clavier.
Lors de sa première installation, le logiciel vient avec un set de plusieurs appareils et plusieurs ambiances pré-configurés.
Pour aider au pilotage de la soirée, d'autres fonctionnalités peuvent être ajoutées comme :
- La gestion du volume sonore suivant l'heure (configurable sous forme de jauge ou même de courbe !), sans casser l'ambiance (ex : atteinte d'un niveau sonore bas vers 22h)
- La gestion du type de musique suivant l'ambiance observée ou voulue par le DJ. Configurable avec une panoplie de jauges suivant les niveaux de dançabilité, de joie, de tristesse, d'énervement, de sensibilité, de basses, d'aigus, etc.
- Une intégration Spotify permettant de contrôler le flux de la musique (play/pause, musique précédente, musique suivante, etc.). Visualisation de la musique en cours et de ses métadonnées (tempo, artiste, analyse appronfondie sur la dançabilité, les basses, etc.). Mode de pilotage automatique dans lequel le logiciel choisit les animations en fonction des métadonnées de la musique.
Obtention de suggestions pour les musiques suivantes selon l'ambiance configurée par le DJ.
## Téléchargement
Pour télécharger DMXConnect, choisissez une version depuis notre [zone de téléchargement](https://factory.vbprojects.fr/DMXStage/dmxconnect/releases).
Plusieurs solutions s'offrent à vous.
### Depuis l'exécutable (recommandé)
Il vous suffit de cliquer sur le bouton **Télécharger**.
Une fois l'archive téléchargée dans votre navigateur, il vous faudra l'extraire à l'emplacement de votre choix, puis ouvrir le dossier généré.
Vous pouvez lancer l'application en double-cliquant sur l'exécutable selon votre plateforme.
Vous êtes maintenant prêt à utiliser DMXConnect !
### Depuis les sources
REMARQUE : Afin de compiler le projet, vous devez avoir **Go (v1.21.x)**, **NodeJS (v18.x)** et **NPM (v9.x)** d'installé sur votre machine.
Vous avez aussi la possibilité de télécharger les sources du projet et de compiler le projet sur votre ordinateur. Pour ce faire, vous devez cliquer sur **Code source (ZIP)** ou **Code source (TAR.GZ)** selon l'extension que vous préférez.
Vous devez télécharger l'archive, puis l'extraire dans un dossier `src` à la racine de votre ``GOPATH`` (souvent `<utilisateur>/go/src`) vous pouvez ouvrir un terminal dans ce dossier et lancer les commandes suivantes.
*Installation de wails :*
```bash
go install github.com/wailsapp/wails/v2/cmd/wails@latest
```
*Détermination des dépendances requises pour wails :*
```bash
wails doctor
```
L'utilitaire vous permet de rechercher les dépendances à installer en fonction de votre système.
*Lancement de l'application :*
```bash
wails dev
```
Le logiciel devrait s'ouvrir sur la page d'accueil. Vous êtes maintenant prêt à utiliser DMXConnect !

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package main
import (
"context"
"fmt"
)
// App struct
type App struct {
ctx context.Context
}
// NewApp creates a new App application struct
func NewApp() *App {
return &App{}
}
// startup is called when the app starts. The context is saved
// so we can call the runtime methods
func (a *App) startup(ctx context.Context) {
a.ctx = ctx
}
// Greet returns a greeting for the given name
func (a *App) Greet(name string) string {
return fmt.Sprintf("Hello %s, It's show time!", name)
}

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# Svelte + Vite
This template should help get you started developing with Svelte in Vite.
## Recommended IDE Setup
[VS Code](https://code.visualstudio.com/)
+ [Svelte](https://marketplace.visualstudio.com/items?itemName=svelte.svelte-vscode).
## Need an official Svelte framework?
Check out [SvelteKit](https://github.com/sveltejs/kit#readme), which is also powered by Vite. Deploy anywhere with its
serverless-first approach and adapt to various platforms, with out of the box support for TypeScript, SCSS, and Less,
and easily-added support for mdsvex, GraphQL, PostCSS, Tailwind CSS, and more.
## Technical considerations
**Why use this over SvelteKit?**
- It brings its own routing solution which might not be preferable for some users.
- It is first and foremost a framework that just happens to use Vite under the hood, not a Vite app.
`vite dev` and `vite build` wouldn't work in a SvelteKit environment, for example.
This template contains as little as possible to get started with Vite + Svelte, while taking into account the developer
experience with regards to HMR and intellisense. It demonstrates capabilities on par with the other `create-vite`
templates and is a good starting point for beginners dipping their toes into a Vite + Svelte project.
Should you later need the extended capabilities and extensibility provided by SvelteKit, the template has been
structured similarly to SvelteKit so that it is easy to migrate.
**Why `global.d.ts` instead of `compilerOptions.types` inside `jsconfig.json` or `tsconfig.json`?**
Setting `compilerOptions.types` shuts out all other types not explicitly listed in the configuration. Using triple-slash
references keeps the default TypeScript setting of accepting type information from the entire workspace, while also
adding `svelte` and `vite/client` type information.
**Why include `.vscode/extensions.json`?**
Other templates indirectly recommend extensions via the README, but this file allows VS Code to prompt the user to
install the recommended extension upon opening the project.
**Why enable `checkJs` in the JS template?**
It is likely that most cases of changing variable types in runtime are likely to be accidental, rather than deliberate.
This provides advanced typechecking out of the box. Should you like to take advantage of the dynamically-typed nature of
JavaScript, it is trivial to change the configuration.
**Why is HMR not preserving my local component state?**
HMR state preservation comes with a number of gotchas! It has been disabled by default in both `svelte-hmr`
and `@sveltejs/vite-plugin-svelte` due to its often surprising behavior. You can read the
details [here](https://github.com/rixo/svelte-hmr#svelte-hmr).
If you have state that's important to retain within a component, consider creating an external store which would not be
replaced by HMR.
```js
// store.js
// An extremely simple external store
import { writable } from 'svelte/store'
export default writable(0)
```

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8"/>
<meta content="width=device-width, initial-scale=1.0" name="viewport"/>
<title>dmxconnect</title>
</head>
<body>
<div id="app"></div>
<script src="./src/main.js" type="module"></script>
</body>
</html>

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{
"compilerOptions": {
"moduleResolution": "Node",
"target": "ESNext",
"module": "ESNext",
/**
* svelte-preprocess cannot figure out whether you have
* a value or a type, so tell TypeScript to enforce using
* `import type` instead of `import` for Types.
*/
"importsNotUsedAsValues": "error",
"isolatedModules": true,
"resolveJsonModule": true,
/**
* To have warnings / errors of the Svelte compiler at the
* correct position, enable source maps by default.
*/
"sourceMap": true,
"esModuleInterop": true,
"skipLibCheck": true,
"forceConsistentCasingInFileNames": true,
"baseUrl": ".",
/**
* Typecheck JS in `.svelte` and `.js` files by default.
* Disable this if you'd like to use dynamic types.
*/
"checkJs": true
},
/**
* Use global.d.ts instead of compilerOptions.types
* to avoid limiting type declarations.
*/
"include": [
"src/**/*.d.ts",
"src/**/*.js",
"src/**/*.svelte"
]
}

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{
"name": "frontend",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "vite build",
"preview": "vite preview"
},
"devDependencies": {
"@sveltejs/vite-plugin-svelte": "^1.0.1",
"svelte": "^3.49.0",
"vite": "^3.0.7"
}
}

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<script>
import logo from './assets/images/logo-universal.png'
import {Greet} from '../wailsjs/go/main/App.js'
let resultText = "Please enter your name below 👇"
let name
function greet() {
Greet(name).then(result => resultText = result)
}
</script>
<main>
<img alt="Wails logo" id="logo" src="{logo}">
<div class="result" id="result">{resultText}</div>
<div class="input-box" id="input">
<input autocomplete="off" bind:value={name} class="input" id="name" type="text"/>
<button class="btn" on:click={greet}>Greet</button>
</div>
</main>
<style>
#logo {
display: block;
width: 50%;
height: 50%;
margin: auto;
padding: 10% 0 0;
background-position: center;
background-repeat: no-repeat;
background-size: 100% 100%;
background-origin: content-box;
}
.result {
height: 20px;
line-height: 20px;
margin: 1.5rem auto;
}
.input-box .btn {
width: 60px;
height: 30px;
line-height: 30px;
border-radius: 3px;
border: none;
margin: 0 0 0 20px;
padding: 0 8px;
cursor: pointer;
}
.input-box .btn:hover {
background-image: linear-gradient(to top, #cfd9df 0%, #e2ebf0 100%);
color: #333333;
}
.input-box .input {
border: none;
border-radius: 3px;
outline: none;
height: 30px;
line-height: 30px;
padding: 0 10px;
background-color: rgba(240, 240, 240, 1);
-webkit-font-smoothing: antialiased;
}
.input-box .input:hover {
border: none;
background-color: rgba(255, 255, 255, 1);
}
.input-box .input:focus {
border: none;
background-color: rgba(255, 255, 255, 1);
}
</style>

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Copyright 2016 The Nunito Project Authors (contact@sansoxygen.com),
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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import './style.css'
import App from './App.svelte'
const app = new App({
target: document.getElementById('app')
})
export default app

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html {
background-color: rgba(27, 38, 54, 1);
text-align: center;
color: white;
}
body {
margin: 0;
color: white;
font-family: "Nunito", -apple-system, BlinkMacSystemFont, "Segoe UI", "Roboto",
"Oxygen", "Ubuntu", "Cantarell", "Fira Sans", "Droid Sans", "Helvetica Neue",
sans-serif;
}
@font-face {
font-family: "Nunito";
font-style: normal;
font-weight: 400;
src: local(""),
url("assets/fonts/nunito-v16-latin-regular.woff2") format("woff2");
}
#app {
height: 100vh;
text-align: center;
}

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/// <reference types="svelte" />
/// <reference types="vite/client" />

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import {defineConfig} from 'vite'
import {svelte} from '@sveltejs/vite-plugin-svelte'
// https://vitejs.dev/config/
export default defineConfig({
plugins: [svelte()]
})

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module changeme
go 1.18
require github.com/wailsapp/wails/v2 v2.5.1
require (
github.com/bep/debounce v1.2.1 // indirect
github.com/go-ole/go-ole v1.2.6 // indirect
github.com/google/uuid v1.1.2 // indirect
github.com/jchv/go-winloader v0.0.0-20210711035445-715c2860da7e // indirect
github.com/labstack/echo/v4 v4.9.0 // indirect
github.com/labstack/gommon v0.3.1 // indirect
github.com/leaanthony/go-ansi-parser v1.0.1 // indirect
github.com/leaanthony/gosod v1.0.3 // indirect
github.com/leaanthony/slicer v1.5.0 // indirect
github.com/mattn/go-colorable v0.1.11 // indirect
github.com/mattn/go-isatty v0.0.14 // indirect
github.com/pkg/browser v0.0.0-20210706143420-7d21f8c997e2 // indirect
github.com/pkg/errors v0.9.1 // indirect
github.com/samber/lo v1.27.1 // indirect
github.com/tkrajina/go-reflector v0.5.5 // indirect
github.com/valyala/bytebufferpool v1.0.0 // indirect
github.com/valyala/fasttemplate v1.2.1 // indirect
github.com/wailsapp/mimetype v1.4.1 // indirect
golang.org/x/crypto v0.1.0 // indirect
golang.org/x/exp v0.0.0-20220303212507-bbda1eaf7a17 // indirect
golang.org/x/net v0.7.0 // indirect
golang.org/x/sys v0.5.0 // indirect
golang.org/x/text v0.7.0 // indirect
)
// replace github.com/wailsapp/wails/v2 v2.5.1 => /home/dev/go/pkg/mod

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github.com/bep/debounce v1.2.1 h1:v67fRdBA9UQu2NhLFXrSg0Brw7CexQekrBwDMM8bzeY=
github.com/bep/debounce v1.2.1/go.mod h1:H8yggRPQKLUhUoqrJC1bO2xNya7vanpDl7xR3ISbCJ0=
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/go-ole/go-ole v1.2.6 h1:/Fpf6oFPoeFik9ty7siob0G6Ke8QvQEuVcuChpwXzpY=
github.com/go-ole/go-ole v1.2.6/go.mod h1:pprOEPIfldk/42T2oK7lQ4v4JSDwmV0As9GaiUsvbm0=
github.com/google/uuid v1.1.2 h1:EVhdT+1Kseyi1/pUmXKaFxYsDNy9RQYkMWRH68J/W7Y=
github.com/google/uuid v1.1.2/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
github.com/jchv/go-winloader v0.0.0-20210711035445-715c2860da7e h1:Q3+PugElBCf4PFpxhErSzU3/PY5sFL5Z6rfv4AbGAck=
github.com/jchv/go-winloader v0.0.0-20210711035445-715c2860da7e/go.mod h1:alcuEEnZsY1WQsagKhZDsoPCRoOijYqhZvPwLG0kzVs=
github.com/labstack/echo/v4 v4.9.0 h1:wPOF1CE6gvt/kmbMR4dGzWvHMPT+sAEUJOwOTtvITVY=
github.com/labstack/echo/v4 v4.9.0/go.mod h1:xkCDAdFCIf8jsFQ5NnbK7oqaF/yU1A1X20Ltm0OvSks=
github.com/labstack/gommon v0.3.1 h1:OomWaJXm7xR6L1HmEtGyQf26TEn7V6X88mktX9kee9o=
github.com/labstack/gommon v0.3.1/go.mod h1:uW6kP17uPlLJsD3ijUYn3/M5bAxtlZhMI6m3MFxTMTM=
github.com/leaanthony/debme v1.2.1 h1:9Tgwf+kjcrbMQ4WnPcEIUcQuIZYqdWftzZkBr+i/oOc=
github.com/leaanthony/debme v1.2.1/go.mod h1:3V+sCm5tYAgQymvSOfYQ5Xx2JCr+OXiD9Jkw3otUjiA=
github.com/leaanthony/go-ansi-parser v1.0.1 h1:97v6c5kYppVsbScf4r/VZdXyQ21KQIfeQOk2DgKxGG4=
github.com/leaanthony/go-ansi-parser v1.0.1/go.mod h1:7arTzgVI47srICYhvgUV4CGd063sGEeoSlych5yeSPM=
github.com/leaanthony/gosod v1.0.3 h1:Fnt+/B6NjQOVuCWOKYRREZnjGyvg+mEhd1nkkA04aTQ=
github.com/leaanthony/gosod v1.0.3/go.mod h1:BJ2J+oHsQIyIQpnLPjnqFGTMnOZXDbvWtRCSG7jGxs4=
github.com/leaanthony/slicer v1.5.0 h1:aHYTN8xbCCLxJmkNKiLB6tgcMARl4eWmH9/F+S/0HtY=
github.com/leaanthony/slicer v1.5.0/go.mod h1:FwrApmf8gOrpzEWM2J/9Lh79tyq8KTX5AzRtwV7m4AY=
github.com/matryer/is v1.4.0 h1:sosSmIWwkYITGrxZ25ULNDeKiMNzFSr4V/eqBQP0PeE=
github.com/matryer/is v1.4.0/go.mod h1:8I/i5uYgLzgsgEloJE1U6xx5HkBQpAZvepWuujKwMRU=
github.com/mattn/go-colorable v0.1.11 h1:nQ+aFkoE2TMGc0b68U2OKSexC+eq46+XwZzWXHRmPYs=
github.com/mattn/go-colorable v0.1.11/go.mod h1:u5H1YNBxpqRaxsYJYSkiCWKzEfiAb1Gb520KVy5xxl4=
github.com/mattn/go-isatty v0.0.14 h1:yVuAays6BHfxijgZPzw+3Zlu5yQgKGP2/hcQbHb7S9Y=
github.com/mattn/go-isatty v0.0.14/go.mod h1:7GGIvUiUoEMVVmxf/4nioHXj79iQHKdU27kJ6hsGG94=
github.com/pkg/browser v0.0.0-20210706143420-7d21f8c997e2 h1:acNfDZXmm28D2Yg/c3ALnZStzNaZMSagpbr96vY6Zjc=
github.com/pkg/browser v0.0.0-20210706143420-7d21f8c997e2/go.mod h1:HKlIX3XHQyzLZPlr7++PzdhaXEj94dEiJgZDTsxEqUI=
github.com/pkg/errors v0.9.1 h1:FEBLx1zS214owpjy7qsBeixbURkuhQAwrK5UwLGTwt4=
github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/samber/lo v1.27.1 h1:sTXwkRiIFIQG+G0HeAvOEnGjqWeWtI9cg5/n51KrxPg=
github.com/samber/lo v1.27.1/go.mod h1:it33p9UtPMS7z72fP4gw/EIfQB2eI8ke7GR2wc6+Rhg=
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
github.com/stretchr/testify v1.7.0/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
github.com/stretchr/testify v1.8.0 h1:pSgiaMZlXftHpm5L7V1+rVB+AZJydKsMxsQBIJw4PKk=
github.com/thoas/go-funk v0.9.1 h1:O549iLZqPpTUQ10ykd26sZhzD+rmR5pWhuElrhbC20M=
github.com/tkrajina/go-reflector v0.5.5 h1:gwoQFNye30Kk7NrExj8zm3zFtrGPqOkzFMLuQZg1DtQ=
github.com/tkrajina/go-reflector v0.5.5/go.mod h1:ECbqLgccecY5kPmPmXg1MrHW585yMcDkVl6IvJe64T4=
github.com/valyala/bytebufferpool v1.0.0 h1:GqA5TC/0021Y/b9FG4Oi9Mr3q7XYx6KllzawFIhcdPw=
github.com/valyala/bytebufferpool v1.0.0/go.mod h1:6bBcMArwyJ5K/AmCkWv1jt77kVWyCJ6HpOuEn7z0Csc=
github.com/valyala/fasttemplate v1.2.1 h1:TVEnxayobAdVkhQfrfes2IzOB6o+z4roRkPF52WA1u4=
github.com/valyala/fasttemplate v1.2.1/go.mod h1:KHLXt3tVN2HBp8eijSv/kGJopbvo7S+qRAEEKiv+SiQ=
github.com/wailsapp/mimetype v1.4.1 h1:pQN9ycO7uo4vsUUuPeHEYoUkLVkaRntMnHJxVwYhwHs=
github.com/wailsapp/mimetype v1.4.1/go.mod h1:9aV5k31bBOv5z6u+QP8TltzvNGJPmNJD4XlAL3U+j3o=
github.com/wailsapp/wails/v2 v2.5.1 h1:mfG+2kWqQXYOwdgI43HEILjOZDXbk5woPYI3jP2b+js=
github.com/wailsapp/wails/v2 v2.5.1/go.mod h1:jbOZbcr/zm79PxXxAjP8UoVlDd9wLW3uDs+isIthDfs=
golang.org/x/crypto v0.1.0 h1:MDRAIl0xIo9Io2xV565hzXHw3zVseKrJKodhohM5CjU=
golang.org/x/crypto v0.1.0/go.mod h1:RecgLatLF4+eUMCP1PoPZQb+cVrJcOPbHkTkbkB9sbw=
golang.org/x/exp v0.0.0-20220303212507-bbda1eaf7a17 h1:3MTrJm4PyNL9NBqvYDSj3DHl46qQakyfqfWo4jgfaEM=
golang.org/x/exp v0.0.0-20220303212507-bbda1eaf7a17/go.mod h1:lgLbSvA5ygNOMpwM/9anMpWVlVJ7Z+cHWq/eFuinpGE=
golang.org/x/net v0.0.0-20210505024714-0287a6fb4125/go.mod h1:9nx3DQGgdP8bBQD5qxJ1jj9UTztislL4KSBs9R2vV5Y=
golang.org/x/net v0.7.0 h1:rJrUqqhjsgNp7KqAIc25s9pZnjU7TUcSY7HcVZjdn1g=
golang.org/x/net v0.7.0/go.mod h1:2Tu9+aMcznHK/AK1HMvgo6xiTLG5rD5rZLDS+rp2Bjs=
golang.org/x/sys v0.0.0-20190916202348-b4ddaad3f8a3/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200810151505-1b9f1253b3ed/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210423082822-04245dca01da/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210616045830-e2b7044e8c71/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20210630005230-0f9fa26af87c/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20210927094055-39ccf1dd6fa6/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20211103235746-7861aae1554b/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.5.0 h1:MUK/U/4lj1t1oPg0HfuXDN/Z1wv31ZJ/YcPiGccS4DU=
golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/text v0.3.6/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.7.0 h1:4BRB4x83lYWy72KwLD/qYDuTu7q9PjSagHvijDw7cLo=
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
gopkg.in/yaml.v3 v3.0.0-20210107192922-496545a6307b/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=

36
main.go Normal file
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@@ -0,0 +1,36 @@
package main
import (
"embed"
"github.com/wailsapp/wails/v2"
"github.com/wailsapp/wails/v2/pkg/options"
"github.com/wailsapp/wails/v2/pkg/options/assetserver"
)
//go:embed all:frontend/dist
var assets embed.FS
func main() {
// Create an instance of the app structure
app := NewApp()
// Create application with options
err := wails.Run(&options.App{
Title: "dmxconnect",
Width: 1024,
Height: 768,
AssetServer: &assetserver.Options{
Assets: assets,
},
BackgroundColour: &options.RGBA{R: 27, G: 38, B: 54, A: 1},
OnStartup: app.startup,
Bind: []interface{}{
app,
},
})
if err != nil {
println("Error:", err.Error())
}
}

13
wails.json Normal file
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@@ -0,0 +1,13 @@
{
"$schema": "https://wails.io/schemas/config.v2.json",
"name": "dmxconnect",
"outputfilename": "dmxconnect",
"frontend:install": "npm install",
"frontend:build": "npm run build",
"frontend:dev:watcher": "npm run dev",
"frontend:dev:serverUrl": "auto",
"author": {
"name": "",
"email": ""
}
}